MONTAGE   CONTACT/RESUME

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INTERLACE - 20th CENTURY FOX: Cinematic ID
MAYA: Animated camera. Lit and Textured hero logo and backing city with the help of Anthony Fung of Interlace. Generated render passes from Mental Ray.
AFTER EFFECTS: Composited using render passes from Mental Ray


INTERLACE - CHERNIN ENTERTAINMENT: Cinematic ID
MAYA: Lit and Textured environment. Generated render passes from Mental Ray.
AFTER EFFECTS: Initial comp by Tizu Tigran, Composited final using render passes from Mental Ray.


BMW - GENEVA 2012 ShowReel
MAYA: Animated, modeled, lit and textured cars. Generated render passes from V-Ray.
AFTER EFFECTS: Composited using render passes from V-Ray.


PROTON: GENEVA 2012 ShowReel
MAYA: Modeled and animated camera, car. Lit and textured in V-Ray. Generated render passes from V-Ray
AFTER EFFECTS: Composited using render passes from V-Ray.


BUDDHA JONES - Transformers ID
MAYA: Modeled, Animated, lit and textured logo. Generated render passes from V-Ray. Mudbox Texturing of non-letter mechanical parts done by Nathan Sawyer at Buddha Jones.
AFTER EFFECTS: Composited using render passes from V-Ray.


PROLOGUE FILMS - DoD: Thank You
MAYA: Modeled and simulated flag in nCloth. Lit and textured in V-Ray.


PROLOGUE - ADIDAS: Smart Soccer
MAYA: Modeled and simulated flag in nCloth. Lit and textured in V-Ray.


MONTGOMERY and COMPANY - STARZ: On Demand
MAYA: Animated, modeled, lit and textured.


IMAGINARY FORCES - CRICKET: Can’t Stop
3DS MAX: Developed look along with John Rumieh in Krakatoa.

 

ASUS: Welcome to the Cloud
MAYA: Modeling. Lit and Textured with V-Ray. Fluids generated in Maya and rendered in Mental Ray. Generated non-fluid render passes in V-Ray
AFTER EFFECTS: Composited render passes and fluids in V-Ray. Text generated in After Effects.

BUDDHA JONES - ACTIVISION: Bond Legends
MAYA: Particles lighting and texturing,
AFTER EFFECTS: Gun particles generated in Trapcode Form. Spiral particles in Particular using 3d data from Maya. Final compositing by Bruce Schluter at Buddha Jones.

INTERLACE - THE DARKEST HOUR Promo
3DS MAX: particles simulated in Particle Flow, rendered in Krakatoa.

 

BLIND - RUSSEL ATHLETIC: Bottom of the 9th
AFTER EFFECTS: Particles generated by Particular, Particle Illusion and Form. Compositing

 

PROLOGUE - MOVICEL: Runway
3DS MAX: Particles generated in P-Flow, Rendered in Krakatoa.

 

LIONSGATE: Pitch
3DS MAX: Lit and textured using V-Ray. Explosion using FumeFX

 

INTERLACE: Day the Earth Stood Still Previz
MAYA: Simulation generated using nCloth. Lit and textured in Mental Ray. Look generated by Robert Weindiener
AFTER EFFECTS: Compositing

SONY COMPUTING - VAIO EndTags
AFTER EFFECTS: Streaks generated with Trapcode Form. Composited with 2D elements

 

INTERLACE - SKY DTESS Promo
MAYA: Particles
AFTER EFFECTS: Destruction of logo. Compositing.

KPMG - Sky’s the Limit
MAYA: Modeling, lighting, texturing.
3DS MAX: Particles generated in P-Flow, rendered in Krakatoa
AFTER EFFECTS: Compositing

BLIND: KYOCERA - Winds of Change
MAYA: Butterflies generated with particles.
AFTER EFFECTS: Compositing

STARDUST - SCION: Tc
AFTER EFFECTS: Compositing and graphics